Diana from League of Legends fan arts.
A real time character project again (it's been years!). I started toying with the idea in January, and I've been working on this evenings and weekends on and off since then. This month I've been putting a lot hours into the project and I'm finally done!
It's been a lot. Picking up Substance again; Doing UVs, retopo (some), rigging and posing in Blender instead of Maya. Goofing around with renders and particles. Lights. compositions. All the darned things!